Using the right softwares and render engines This is important for all types of art, and if forgotten it doesn’t really matter how good your pose or lighting is because it will be unappealing.Ī few other things that are important for good GFX are as follows: I think that the absolute most important thing that people don’t focus on enough is composition. I usually use roblox blender materials but you should try other textures too sometimes body colors can appear as clothing if you’re going for a simplistic old style.ĪLSO ONE MORE IMPORTANT THING IS TEXTURING you need to pick out the right clothing, accesories, and faces to be able to get that look you’re going for. i suggest modelling your own sets in whatever 3d software you use as they improve your skills with the program even more.Īnd the last important thing is definitely character design. dont just use any studio free model or whatever (unless you cant build/model). I personally use photopea but photoshop is the supreme editing software.ĭont make any random gfx like dont make: ‘noob on toilet’ give thought into your gfx, layer design, lighting, set, etc. Use the best render engine you can, even if it slows down your pc a ton. Good posing… try to replicate armature rotations as it would be in real life, be as lifelike as possible. Good Lighting: Emission Planes work best for me (cycles only), but if they are giving off too much reflective ness and softness then i just use a sun light. A Good Rig (inside your 3D software): Ultimate Rig is what i use most (demo version)
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